![]() With this, we now have a single frame containing a pose we can use in our Aim Offset. Right-click on the scrub bar in the timeline, then choose the Remove from frame 1 to frame 87 option. Open the Aim_Center asset, click the Pause button from the playback controls, then click the ToFront button. Inside the AimPoses folder, with Aim_Space_Hip selected, press Ctrl+W to duplicate it and name it Aim_Center. This is the animation sequence that contains a range of motions for aiming a weapon that we will chop up into poses. In the Content Browser open the Content/AnimStarterPack folder, then click Add New and create a folder called AimPoses.ĭrag the Aim_Space_Hip asset onto the AimPoses folder and select Copy. We are changing the default playable character to use the one provided with the Animation Starter Pack. ![]() Under Default Pawn Class, click the drop-down menu and select the Ue4ASP_Character then Save and close the Blueprint. In the Content Browser under the Content/ThirdPersonBP/Blueprints folder, open the ThirdPersonGameMode. You can download the Animation Starter Pack for free through the Marketplace from the Epic Launcher. For this guide we are using the Blueprint Third Person Template project and have added the Animation Starter Pack to the project:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |